// 版权声明，Epic Games 公司保留所有权利
#pragma once

#include "Inventory/LyraInventoryItemDefinition.h"
#include "Templates/SubclassOf.h"

#include "InventoryFragment_EquippableItem.generated.h"

class ULyraEquipmentDefinition;
class UObject;

/**
 * 可装备物品的库存片段类
 */
UCLASS()
class UInventoryFragment_EquippableItem : public ULyraInventoryItemFragment
{
	GENERATED_BODY()

public:
	UPROPERTY(EditAnywhere, Category=Lyra)
	TSubclassOf<ULyraEquipmentDefinition> EquipmentDefinition; // 装备定义类
};